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Quizzes using Unreal Tournament Runtime Demo




These quizzes make use of the free educational version of Unreal Tournament. There are no weapons.

Tutorials


Tutorials for installing, doing quizzes or development are available here.

Installation Instructions


1) Install UnrealTournament2Runtime or if that site is down download here

2) Download the quiz/map and unzip the files.

*An ongoing list of the quizzes is located here, OR a good example is the March 10 2006 Orgo Race on NMR and IR

3) Copy the maps to the map folder and the texture files to the texture folder under the UnrealEngine2RuntimeDemo folder (probably on your C drive). Copy the individual files - don't just replace the folders.

4) Launch UnrealEngine2 Runtime and select the study map.

5) Known issues: on some computers, the resolution needs to be reset. If you can't read the smallest print in the study room, click on Details and set Texture Detail to Highest.

If you go through an incorrect answer you will return to the study room.
If you get all answers correct you will will end up in the cat room.

This map involves Lewis structure material from:
http://chem241.wikispaces.org

More on the EduFrag Project here:
http://edufrag.wikispaces.org

Anyone is welcome to contribute to the project for any educational application.

screenshotLewis.JPG

Quiz Design


The overall design is highly modular so that map desginers and content providers can operate as independently as possible. A quiz is composed of multiple maps interconnected by teleporters. In the current design, each map is a single room (a decision point) with 4 doors. One of the doors bears a correct statement and leads to the next room. Three other doors are incorrect and lead to a study room.

Doors must be 256 color bitmap files 256 x 256 pixels. Paint is a suitable program on Windows to generate these quickly. Each door must represent either a true or false statement in any context. Don't assume that certain false and true statements will appear together. The bitmap files must be named in the format true001.bmp or false001.bmp

The study room map is named Study.urt and is the recommended starting point for the quiz. The only true door in that map is the studyentry.bmp Other "doors" do not have associated teleporters and consist of material that should be helpful to the student to do the quiz. These must be named with the format study001.bmp

The decision point rooms are named with the format room01.urt Walking into the studyentry door in the study room teleports the student to this room. It is possible to start the quiz from any room since they are listed as separate maps in UT.

The end room is also named with the format room01.urt It also has four doors but all lead back to the study room. The doors in this room are decorative and are named with the format end01.bmp

How this all works. By following the above specifications, quizzes can be assembled on the fly by combining texture files with room maps of various designs. Using separate maps for each decision point means that quizzes of any length can be quickly created and extended. A different style could be applied to each individual decision point.

Another interesting consequence of this design is that it should be possible for students to be present in the same quiz format but with different sets of true and false doors. So a chemistry student should be able to play with a biology student, each sharing the same space but being quizzed on different content. In this version of UT they would not be able to shoot each other but they could have a race. I have not tested this yet but it should work.

Extending to competitive play. It is not possible to use maps and texture files directly from the demo to UT2004 but the editor is basically the same and the bitmap files can easily be imported to duplicate the textures in the commercial version, where similar maps can be created and played with weapons.